The action took place in the Botanic garden of the Ruhr-University Bochum on a small wooden bridge crossing a pond in the section for ancient plants.
On one side of the bridge we set up a construction of a cassette recorder, on which stood a blue vase with a pile of little cards on top. On these cards we had glued pictures taken from magazines illustrating scenes from computer games. On the other side of the bridge there was a video camera switched on to “play,” showing in the viewfinder a scene from the Nintendo computer game “Zelda 2” which had been recorded the evening before. The cassette recorder beneath the vase was also switched on to play the music of the same computer game.
We handed Anufriev a bag and invited him to move back and forth between the vase and the video camera. He could watch the recording in the viewfinder, but for no longer than one minute. Every time he reached the vase, he was to take one of the cards and put it in the bag. Under the twentieth card was a set of instructions, asking Anufriev to take a hammer out of the vase, break the vase, and put the broken pieces into the bag. Which is what was done.
S. Hänsgen, A. Monastyrski